# Xortris

It is 1990 and you are in the development team of a video game that is going to revolutionize the future of arcades. The player is given a rectangular board with some white and black squares. The goal is to turn the whole board white. At each turn, the player may choose a tetromino from an infinite supply, move and rotate it within the limits of the board, and toggle the colour of the four squares covered by the tetromino. A tetromino is a connected set of 4 squares (see Figure 1).

Unfortunately, the testing team has been complaining about some levels being impossible to solve. You know that testers are skilled enough to place a piece in any position and rotation needed, so the problem may be somewhere else. Your next debugging step is to write a program that checks whether a level is solvable.

## Input

The first line contains two integers $m$ and $n$ ($1
\leq m,n \leq 100$), the dimensions of the board.
$m$ lines with
$n$ characters each
follow. The character ‘`.`’ represents a white square,
and the character ‘`X`’ represents a black square.

## Output

One line with the word “`possible`” if the level is
solvable and “`impossible`” if it is not.

Sample Input 1 | Sample Output 1 |
---|---|

3 3 ... ... ... |
possible |

Sample Input 2 | Sample Output 2 |
---|---|

3 3 XXX XXX XXX |
impossible |